EVE Online Market Trends — Rising and Falling Item Prices
PLEX
4.85M ISK
1d▲ 0.15% 7d▲ 1.72%
INJECTOR
736.00M ISK
1d▼ 1.46% 7d▼ 1.88%
EXTRACTOR
468.50M ISK
1d▲ 0.15% 7d— 0.04%
PLEX / Injector
151
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Crimson Harvest
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EVE Online Market Trends

Items with the strongest 3d-vs-30d price moves · Updated: 2026-10-08T23:54 · from cache
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15/15  ·  18/18

Hot — price up

15
# Item Price Δ Price Volume/d Δ Volume
1 2.5K +41.9% 9803 -4.8%
2 1.7K +29.8% 8613 +76.6%
3 2.0K +21.9% 18301 -7.2%
4 2.6K +18.6% 408119 +107.7%
5 6.7K +17.4% 47579 +14.2%
6 8.6K +14.8% 340 +92.4%
7 3.0K +14.5% 36027 -2.1%
8 1.9K +14.1% 255132 +155.8%
9 1.58M +13.4% 104 +1.2%
10 3.5K +12.8% 3546 -8.4%
11 1.2K +12.4% 29242 +75.4%
12 1.8K +9.9% 55607 +57.0%
13 1.4K +9.4% 12905 +10.3%
14 4.3K +5.9% 1405 -3.7%
15 23.2K +5.5% 19618 +79.5%

Falling — price down

18
# Item Price Δ Price Volume/d Δ Volume
1 3.0K -30.0% 1446 -20.2%
2 858 -22.2% 7392 +111.0%
3 14.8K -21.1% 375 +273.3%
4 10.3K -18.8% 2044 -24.4%
5 10.5K -18.2% 1674 -11.4%
6 10.1K -16.6% 2827 +33.6%
7 693.2K -15.4% 154 +24.3%
8 1.42M -14.4% 231 +13.0%
9 1.7K -13.0% 2667 -10.8%
10 334.1K -10.9% 157 -1.4%
11 612.6K -10.7% 191 +33.9%
12 60.1K -10.3% 1426 +38.6%
13 12.0K -7.8% 1964 +0.1%
14 77.0K -6.9% 1613 +24.3%
15 843.1K -6.8% 793 +47.0%
16 108.4K -5.4% 1841 +16.2%
17 845.3K -5.3% 180 +10.7%
18 1.7K -5.1% 58776 +18.3%

Price changes by category

How prices moved in each branch of the in-game market tree over the last 7 and 30 days. Every item counts in proportion to the ISK it trades per day, so busy items move a category and rare ones barely do. Price history up to 2026-10-07

Market sections

Section Items Turnover/day 7 days 30 days Up / down, 7 days
Pilot's Services 3 29.55B — — ▲ 0 ▼ 2
Trade Goods 56 22.37B -0.0% +0.5% ▲ 16 ▼ 20
Manufacture & Research 169 18.24B +1.4% -2.1% ▲ 56 ▼ 46
Ships 134 18.05B +1.7% +1.2% ▲ 50 ▼ 53
Ship Equipment 455 12.94B +2.5% +0.4% ▲ 188 ▼ 172
Ship and Module Modifications 148 6.05B +0.0% -1.8% ▲ 51 ▼ 59
Ammunition & Charges 254 5.21B -1.3% +0.5% ▲ 78 ▼ 82
Implants & Boosters 58 4.19B +1.2% +2.2% ▲ 18 ▼ 22
Drones 52 1.76B -1.1% -1.5% ▲ 15 ▼ 30
Structures 8 788.73M +1.5% -1.2% ▲ 3 ▼ 2
Skills 39 313.21M +5.4% +2.2% ▲ 7 ▼ 4
Planetary Infrastructure 8 24.65M +15.7% +23.3% ▲ 6 ▼ 1
Special Edition Assets 1 368.2K — — ▲ 0 ▼ 1
Apparel 0 — — — —
Structure Equipment 0 — — — —
Structure Modifications 0 — — — —

Rising categories, 7 days

Category Items 7 days 30 days
Advanced Moon Materials Manufacture & Research 5 +31.5% —
Small Energy Weapon Rigs Ship and Module Modifications 6 +28.1% +11.9%
Engineering Implants / Implant Slot 06 Implants & Boosters 6 +21.0% +16.8%
Warp Scramblers Ship Equipment 6 +18.4% +16.5%
Energy Weapon Rigs Ship and Module Modifications 7 +18.1% -2.3%
Processed Planetary Materials Manufacture & Research 7 +17.8% -7.1%
Command Centers Planetary Infrastructure 8 +15.7% +23.3%
Skill Hardwiring Implants & Boosters 11 +15.3% +14.9%
Remote Shield Boosters Ship Equipment 6 +15.0% +3.8%
Standard Auto-Targeting Ammunition & Charges 8 +13.5% +9.2%
Medium Astronautic Rigs Ship and Module Modifications 9 +12.6% +9.6%
Harvest Equipment Ship Equipment 17 +12.1% +0.8%
Shield Boosters / Medium Ship Equipment 5 +12.0% +13.4%
Standard Haulers / Gallente Ships 5 +10.8% +3.4%
Shield Boosters Ship Equipment 19 +10.2% +11.0%

Falling categories, 7 days

Category Items 7 days 30 days
Datacores Manufacture & Research 10 -21.9% -33.4%
Advanced Autocannon Ammo Ammunition & Charges 6 -16.0% -13.8%
Filaments Trade Goods 10 -15.1% +2.8%
Research Equipment Manufacture & Research 18 -14.0% -15.8%
Scordite Manufacture & Research 6 -10.6% -11.9%
Beam Lasers Ship Equipment 13 -10.4% +18.3%
Industrial Goods Trade Goods 8 -9.7% -8.1%
Standard Destroyers Ships 9 -9.6% -12.1%
Shield Extenders / Small Ship Equipment 5 -9.2% -13.6%
Rockets Ammunition & Charges 16 -8.4% -0.6%
Decryptors Manufacture & Research 8 -7.8% +1.2%
Energy Turrets Ship Equipment 20 -7.2% +3.8%
Pulse Lasers Ship Equipment 7 -5.9% -1.9%
Medium Shield Rigs Ship and Module Modifications 12 -5.6% -1.8%
Drone Upgrades Ship Equipment 9 -5.5% -2.9%

All market categories

How it works: We compare the average price/volume of the last 3 days against the 30-day baseline. Hot = price up > 5% with volume not collapsed. Falling = price down > 5% with volume still alive (drop < 30%). Items with baseline volume below 100/day or price below 1,000 ISK are filtered out as noise.

How price changes by category are calculated

For every item the page compares the median daily price of the last three days with the same three-day median 7 and 30 days earlier, using the ESI price history of the selected hub. Three days instead of one keep a single odd trade on a thin market from moving the numbers.

A category's change is the average of its items weighted by daily ISK turnover — in effect, how the price of everything traded in that category moved. An item counts in its own group and in every group above it, so a top-level section like Ships covers all ships at once.

Items that trade less than once a day or on fewer than 10 days out of 30 are skipped, as are days with a tenfold spread between the highest and lowest trade and moves of more than 100%, which are almost always data glitches. A category needs at least 5 items with a price change to get a number.

The up and down counts show how broad the move is: a category can rise because one expensive item jumped while most of the rest stood still.