| # | Item | Price | Δ Price | Volume/d | Δ Volume |
|---|---|---|---|---|---|
| 1 | 2.5K | +41.9% | 9803 | -4.8% | |
| 2 | 1.7K | +29.8% | 8613 | +76.6% | |
| 3 | 2.0K | +21.9% | 18301 | -7.2% | |
| 4 | 2.6K | +18.6% | 408119 | +107.7% | |
| 5 | 6.7K | +17.4% | 47579 | +14.2% | |
| 6 | 8.6K | +14.8% | 340 | +92.4% | |
| 7 | 3.0K | +14.5% | 36027 | -2.1% | |
| 8 | 1.9K | +14.1% | 255132 | +155.8% | |
| 9 | 1.58M | +13.4% | 104 | +1.2% | |
| 10 | 3.5K | +12.8% | 3546 | -8.4% | |
| 11 | 1.2K | +12.4% | 29242 | +75.4% | |
| 12 | 1.8K | +9.9% | 55607 | +57.0% | |
| 13 | 1.4K | +9.4% | 12905 | +10.3% | |
| 14 | 4.3K | +5.9% | 1405 | -3.7% | |
| 15 | 23.2K | +5.5% | 19618 | +79.5% |
| # | Item | Price | Δ Price | Volume/d | Δ Volume |
|---|---|---|---|---|---|
| 1 | 3.0K | -30.0% | 1446 | -20.2% | |
| 2 | 858 | -22.2% | 7392 | +111.0% | |
| 3 | 14.8K | -21.1% | 375 | +273.3% | |
| 4 | 10.3K | -18.8% | 2044 | -24.4% | |
| 5 | 10.5K | -18.2% | 1674 | -11.4% | |
| 6 | 10.1K | -16.6% | 2827 | +33.6% | |
| 7 | 693.2K | -15.4% | 154 | +24.3% | |
| 8 | 1.42M | -14.4% | 231 | +13.0% | |
| 9 | 1.7K | -13.0% | 2667 | -10.8% | |
| 10 | 334.1K | -10.9% | 157 | -1.4% | |
| 11 | 612.6K | -10.7% | 191 | +33.9% | |
| 12 | 60.1K | -10.3% | 1426 | +38.6% | |
| 13 | 12.0K | -7.8% | 1964 | +0.1% | |
| 14 | 77.0K | -6.9% | 1613 | +24.3% | |
| 15 | 843.1K | -6.8% | 793 | +47.0% | |
| 16 | 108.4K | -5.4% | 1841 | +16.2% | |
| 17 | 845.3K | -5.3% | 180 | +10.7% | |
| 18 | 1.7K | -5.1% | 58776 | +18.3% |
How prices moved in each branch of the in-game market tree over the last 7 and 30 days. Every item counts in proportion to the ISK it trades per day, so busy items move a category and rare ones barely do. Price history up to 2026-10-07
| Section | Items | Turnover/day | 7 days | 30 days | Up / down, 7 days |
|---|---|---|---|---|---|
| Pilot's Services | 3 | 29.55B | — | — | ▲ 0 ▼ 2 |
| Trade Goods | 56 | 22.37B | -0.0% | +0.5% | ▲ 16 ▼ 20 |
| Manufacture & Research | 169 | 18.24B | +1.4% | -2.1% | ▲ 56 ▼ 46 |
| Ships | 134 | 18.05B | +1.7% | +1.2% | ▲ 50 ▼ 53 |
| Ship Equipment | 455 | 12.94B | +2.5% | +0.4% | ▲ 188 ▼ 172 |
| Ship and Module Modifications | 148 | 6.05B | +0.0% | -1.8% | ▲ 51 ▼ 59 |
| Ammunition & Charges | 254 | 5.21B | -1.3% | +0.5% | ▲ 78 ▼ 82 |
| Implants & Boosters | 58 | 4.19B | +1.2% | +2.2% | ▲ 18 ▼ 22 |
| Drones | 52 | 1.76B | -1.1% | -1.5% | ▲ 15 ▼ 30 |
| Structures | 8 | 788.73M | +1.5% | -1.2% | ▲ 3 ▼ 2 |
| Skills | 39 | 313.21M | +5.4% | +2.2% | ▲ 7 ▼ 4 |
| Planetary Infrastructure | 8 | 24.65M | +15.7% | +23.3% | ▲ 6 ▼ 1 |
| Special Edition Assets | 1 | 368.2K | — | — | ▲ 0 ▼ 1 |
| Apparel | 0 | — | — | — | — |
| Structure Equipment | 0 | — | — | — | — |
| Structure Modifications | 0 | — | — | — | — |
| Category | Items | 7 days | 30 days |
|---|---|---|---|
| Advanced Moon Materials Manufacture & Research | 5 | +31.5% | — |
| Small Energy Weapon Rigs Ship and Module Modifications | 6 | +28.1% | +11.9% |
| Engineering Implants / Implant Slot 06 Implants & Boosters | 6 | +21.0% | +16.8% |
| Warp Scramblers Ship Equipment | 6 | +18.4% | +16.5% |
| Energy Weapon Rigs Ship and Module Modifications | 7 | +18.1% | -2.3% |
| Processed Planetary Materials Manufacture & Research | 7 | +17.8% | -7.1% |
| Command Centers Planetary Infrastructure | 8 | +15.7% | +23.3% |
| Skill Hardwiring Implants & Boosters | 11 | +15.3% | +14.9% |
| Remote Shield Boosters Ship Equipment | 6 | +15.0% | +3.8% |
| Standard Auto-Targeting Ammunition & Charges | 8 | +13.5% | +9.2% |
| Medium Astronautic Rigs Ship and Module Modifications | 9 | +12.6% | +9.6% |
| Harvest Equipment Ship Equipment | 17 | +12.1% | +0.8% |
| Shield Boosters / Medium Ship Equipment | 5 | +12.0% | +13.4% |
| Standard Haulers / Gallente Ships | 5 | +10.8% | +3.4% |
| Shield Boosters Ship Equipment | 19 | +10.2% | +11.0% |
| Category | Items | 7 days | 30 days |
|---|---|---|---|
| Datacores Manufacture & Research | 10 | -21.9% | -33.4% |
| Advanced Autocannon Ammo Ammunition & Charges | 6 | -16.0% | -13.8% |
| Filaments Trade Goods | 10 | -15.1% | +2.8% |
| Research Equipment Manufacture & Research | 18 | -14.0% | -15.8% |
| Scordite Manufacture & Research | 6 | -10.6% | -11.9% |
| Beam Lasers Ship Equipment | 13 | -10.4% | +18.3% |
| Industrial Goods Trade Goods | 8 | -9.7% | -8.1% |
| Standard Destroyers Ships | 9 | -9.6% | -12.1% |
| Shield Extenders / Small Ship Equipment | 5 | -9.2% | -13.6% |
| Rockets Ammunition & Charges | 16 | -8.4% | -0.6% |
| Decryptors Manufacture & Research | 8 | -7.8% | +1.2% |
| Energy Turrets Ship Equipment | 20 | -7.2% | +3.8% |
| Pulse Lasers Ship Equipment | 7 | -5.9% | -1.9% |
| Medium Shield Rigs Ship and Module Modifications | 12 | -5.6% | -1.8% |
| Drone Upgrades Ship Equipment | 9 | -5.5% | -2.9% |
For every item the page compares the median daily price of the last three days with the same three-day median 7 and 30 days earlier, using the ESI price history of the selected hub. Three days instead of one keep a single odd trade on a thin market from moving the numbers.
A category's change is the average of its items weighted by daily ISK turnover — in effect, how the price of everything traded in that category moved. An item counts in its own group and in every group above it, so a top-level section like Ships covers all ships at once.
Items that trade less than once a day or on fewer than 10 days out of 30 are skipped, as are days with a tenfold spread between the highest and lowest trade and moves of more than 100%, which are almost always data glitches. A category needs at least 5 items with a price change to get a number.
The up and down counts show how broad the move is: a category can rise because one expensive item jumped while most of the rest stood still.