EVE Online Market Trends — Rising and Falling Item Prices
PLEX
4.85M ISK
1d▲ 0.15% 7d▲ 1.72%
INJECTOR
736.00M ISK
1d▼ 1.46% 7d▼ 1.88%
EXTRACTOR
468.50M ISK
1d▲ 0.15% 7d— 0.04%
PLEX / Injector
151
EVE Online event · Oct 6 — Nov 3
Crimson Harvest
Ends in
25d 11h 00m
You see default broker fees and tax. Sign in via EVE SSO (free) to get your real fees and mark items you already have orders on.
ISK Basic subscription unlocks technical analysis (RSI/SMA) and removes ads.
Sign in EVE SSO

EVE Online Market Trends

Items with the strongest 3d-vs-30d price moves · Updated: 2026-10-08T23:54 · from cache
↻ Refresh
30/30  ·  30/30

Hot — price up

30
# Item Price Δ Price Volume/d Δ Volume
1 21.3K +74.7% 166 +1.5%
2 1.9K +52.4% 12247 -7.5%
3 85.2K +48.9% 128 +21.6%
4 1.90M +48.0% 165 +17.2%
5 11.6K +46.4% 269 +111.1%
6 18.6K +41.9% 111 +8.7%
7 32.4K +37.0% 6255 +174.5%
8 98.5K +30.8% 156 +20.1%
9 4.0K +30.3% 9168 +63.6%
10 28.2K +30.1% 612 +80.3%
11 163.1K +25.7% 317 +30.0%
12 1.7K +25.5% 19850 +52.4%
13 87.2K +24.1% 1022 +21.9%
14 1.7K +21.7% 13667 +3.4%
15 30.8K +21.3% 1048 +55.6%
16 172.2K +20.4% 1465 +2.2%
17 294.3K +17.6% 360 +91.2%
18 54.5K +17.1% 5411 +67.5%
19 1.5K +15.6% 96736 +66.9%
20 1.4K +15.1% 206923 +46.0%
21 36.6K +14.7% 510 +88.3%
22 1.6K +14.4% 71893 +164.7%
23 1.41M +14.2% 323 +12.3%
24 9.1K +14.0% 12984 +12.8%
25 23.9K +13.9% 1913 +153.9%
26 1.13M +13.8% 160 -2.0%
27 3.5K +13.6% 18520 -5.6%
28 1.7K +13.1% 105690 +166.8%
29 13.6K +12.7% 18080 +7.8%
30 3.8K +12.6% 4958 +28.5%

Falling — price down

30
# Item Price Δ Price Volume/d Δ Volume
1 702 -70.9% 1953 -18.6%
2 5.5K -65.2% 904 -3.7%
3 4.8K -53.4% 391 +38.8%
4 10.0K -35.1% 671 +328.4%
5 9.1K -31.0% 267 +1.7%
6 14.2K -30.0% 1715 +99.7%
7 7.8K -29.7% 457 +30.8%
8 94.7K -29.3% 97 -27.7%
9 873 -29.3% 5189 +61.5%
10 42.2K -29.2% 148 -20.7%
11 3.0K -28.4% 152 +5.9%
12 21.8K -24.7% 165 +7.7%
13 269.2K -22.5% 280 -11.6%
14 83.9K -22.5% 236 +33.3%
15 912 -22.4% 18071 -7.1%
16 802 -22.3% 18238 -20.5%
17 4.4K -21.5% 90 -11.5%
18 85.0K -21.2% 152 +27.1%
19 1.9K -20.7% 550351 +414.4%
20 5.0K -20.3% 976 +269.0%
21 16.6K -15.9% 103 -12.4%
22 30.0K -15.9% 133 -6.1%
23 14.9K -15.5% 158 +11.2%
24 2.45M -15.4% 96 -28.6%
25 224.4K -15.0% 175 +1.5%
26 9.3K -14.5% 16932 +21.4%
27 1.28M -14.4% 120 -23.3%
28 11.0K -14.1% 46280 +75.8%
29 16.5K -13.4% 6628 +16.3%
30 1.3K -12.6% 52133 +4.4%

Price changes by category

How prices moved in each branch of the in-game market tree over the last 7 and 30 days. Every item counts in proportion to the ISK it trades per day, so busy items move a category and rare ones barely do. Price history up to 2026-10-07

Market sections

Section Items Turnover/day 7 days 30 days Up / down, 7 days
Pilot's Services 4 92.04B — — ▲ 1 ▼ 2
Manufacture & Research 370 77.39B +0.4% -1.3% ▲ 116 ▼ 130
Ships 174 64.56B +1.6% -1.9% ▲ 86 ▼ 62
Ship Equipment 667 38.93B +1.2% +0.7% ▲ 269 ▼ 226
Trade Goods 145 14.89B -2.1% -2.3% ▲ 42 ▼ 41
Ship and Module Modifications 203 14.34B +1.0% -5.6% ▲ 52 ▼ 92
Implants & Boosters 85 8.30B -0.7% +2.1% ▲ 28 ▼ 35
Ammunition & Charges 314 7.65B -1.3% -3.4% ▲ 68 ▼ 124
Drones 73 5.81B +0.7% +1.2% ▲ 24 ▼ 34
Skills 120 2.49B -0.8% -1.1% ▲ 20 ▼ 21
Structures 15 1.84B +3.7% +0.6% ▲ 8 ▼ 4
Structure Equipment 1 1.07B — — ▲ 0 ▼ 0
Special Edition Assets 12 179.20M +13.6% -4.4% ▲ 1 ▼ 4
Planetary Infrastructure 8 25.62M +15.0% +7.0% ▲ 5 ▼ 2
Apparel 4 21.86M — — ▲ 0 ▼ 1
Structure Modifications 0 — — — —

Rising categories, 7 days

Category Items 7 days 30 days
Shield Boosters / Small Ship Equipment 5 +69.5% —
Heavy Assault Launchers Ship Equipment 5 +61.8% +48.5%
Blasters / Large Ship Equipment 10 +42.5% +17.1%
Projectile Weapon Rigs Ship and Module Modifications 7 +33.7% +29.9%
Armor Repairers / Small Ship Equipment 8 +32.4% +63.3%
Kinetic Armor Hardeners Ship Equipment 5 +26.9% —
Armor Repairers Ship Equipment 18 +24.3% +27.0%
Armor Repairers / Large Ship Equipment 5 +21.7% -6.3%
Small Shield Rigs Ship and Module Modifications 11 +17.4% +9.5%
Standard Haulers Ships 14 +16.5% +7.9%
Criminal Dog Tags Trade Goods 14 +15.1% -7.6%
Artillery Cannons / Medium Ship Equipment 5 +15.0% -18.1%
Command Centers Planetary Infrastructure 8 +15.0% +7.0%
Turrets & Launchers / Missile Launchers Ship Equipment 33 +14.3% +7.2%
Engineering Implants Implants & Boosters 8 +13.3% +13.7%

Falling categories, 7 days

Category Items 7 days 30 days
Faction Materials / Guristas Manufacture & Research 6 -53.3% -6.3%
R.A.M. Manufacture & Research 6 -33.1% +15.0%
Angels Trade Goods 5 -31.6% +17.0%
Standard Crystals / Large Ammunition & Charges 6 -21.3% -29.3%
Special Edition Festival Assets Special Edition Assets 8 -19.0% —
Standard Crystals Ammunition & Charges 16 -18.8% -24.6%
Faction Charges / Small Ammunition & Charges 14 -18.5% -1.7%
Skills / Drones Skills 19 -13.1% +17.9%
Smartbombs / Large Ship Equipment 5 -13.1% -11.9%
Shield Extenders / Small Ship Equipment 5 -13.0% -8.4%
Standard Crystals / Medium Ammunition & Charges 5 -12.4% —
Firestorm Filaments Trade Goods 5 -12.3% —
Rockets Ammunition & Charges 15 -11.2% -1.9%
Smartbombs Ship Equipment 11 -11.2% -10.2%
Standard Crystals / Small Ammunition & Charges 5 -10.5% —

All market categories

How it works: We compare the average price/volume of the last 3 days against the 30-day baseline. Hot = price up > 5% with volume not collapsed. Falling = price down > 5% with volume still alive (drop < 30%). Items with baseline volume below 100/day or price below 1,000 ISK are filtered out as noise.

How price changes by category are calculated

For every item the page compares the median daily price of the last three days with the same three-day median 7 and 30 days earlier, using the ESI price history of the selected hub. Three days instead of one keep a single odd trade on a thin market from moving the numbers.

A category's change is the average of its items weighted by daily ISK turnover — in effect, how the price of everything traded in that category moved. An item counts in its own group and in every group above it, so a top-level section like Ships covers all ships at once.

Items that trade less than once a day or on fewer than 10 days out of 30 are skipped, as are days with a tenfold spread between the highest and lowest trade and moves of more than 100%, which are almost always data glitches. A category needs at least 5 items with a price change to get a number.

The up and down counts show how broad the move is: a category can rise because one expensive item jumped while most of the rest stood still.