EVE Online Planet Types — P0 Resources by Planet
PLEX
4.85M ISK
1d▲ 0.15% 7d▲ 1.72%
INJECTOR
736.00M ISK
1d▼ 1.46% 7d▼ 1.88%
EXTRACTOR
469.30M ISK
1d▲ 0.15% 7d— 0.04%
PLEX / Injector
151
EVE Online event · Oct 6 — Nov 3
Crimson Harvest
Ends in
25d 10h 11m

EVE Online Planet Types

Prices and daily volume come from the hub above. Schematics table · PI calculator

Where each resource is found

# Resource Planets?How many of the eight planet types yield this resource. One means a single planet type in the whole game — plan the colony around it; six means you can put the extractor almost anywhere. Found on Sell Buy Volume/d
1 Aqueous Liquids 6 of 8 Barren · Gas · Ice · Oceanic · Storm · Temperate — 0 402 727
2 Autotrophs 1 of 8 Temperate — 3 405 698
3 Base Metals 5 of 8 Barren · Gas · Lava · Plasma · Storm — 0 302 644
4 Carbon Compounds 3 of 8 Barren · Oceanic · Temperate 2 0 91 281
5 Complex Organisms 2 of 8 Oceanic · Temperate — 1 44 732
6 Felsic Magma 1 of 8 Lava 7 2 85 545
7 Heavy Metals 3 of 8 Ice · Lava · Plasma 4 2 52 439
8 Ionic Solutions 2 of 8 Gas · Storm — 3 223 790
9 Microorganisms 4 of 8 Barren · Ice · Oceanic · Temperate 4 1 639 759
10 Noble Gas 3 of 8 Gas · Ice · Storm 2 0 164 170
11 Noble Metals 2 of 8 Barren · Plasma — 3 227 082
12 Non-CS Crystals 2 of 8 Lava · Plasma 9 3 159 255
13 Planktic Colonies 2 of 8 Ice · Oceanic — 3 32 934
14 Reactive Gas 1 of 8 Gas 8 2 128 806
15 Suspended Plasma 3 of 8 Lava · Plasma · Storm 4 2 56 797

How planet types work in EVE Online

Planetary industry starts with the planet: an extractor pulls one of fifteen raw P0 materials, and which ones are available depends entirely on the planet type. There are eight types and every one of them yields exactly five raw materials, but the sets overlap, so a resource can be common or nearly exclusive.

Why the overlap matters

Aqueous Liquids come off six planet types out of eight, so an extractor for them fits almost anywhere. Felsic Magma comes off Lava and nothing else, which means a chain that needs it is tied to finding a Lava planet in range. The «Planets» column is exactly that number — sort by it to see which materials will constrain where your colonies can sit.

From raw material to product

Raw materials are only the first step: each one is refined into P1 and further up to P4. The schematics table shows every recipe with live margins, and the planetary industry guide explains how customs tax and freight eat into the profit.